P+ - Diddy Kong - Subaction - Swing4
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Stats
IASA: |
None |
Hitboxes active: |
7-9 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x124 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
12 |
50 |
80 |
361 |
Slash |
Slash |
6 |
7 |
6 |
|
Scripts
Main
- BeamSwordTrail { unk: 100 }
- ItemSetProperty { unk1: 5, unk2: 3.0 }
- AsyncWait(6.0)
- Subroutine(External: gameAnimCmd_SwordSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- ItemSetProperty { unk1: 3, unk2: 0.4 }
- AsyncWait(17.0)
- ItemSetProperty { unk1: 5, unk2: 1.0 }
GFX
SFX
- Subroutine(0x24758)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(23.0)
- SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 4 }
- AsyncWait(33.0)
- SlopeContourStand { leg_bone_parent: 6 }