P+ - Diddy Kong - Subaction - Swing4

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Stats

IASA: None
Hitboxes active: 7-9
Hitbox set 0 hits: 7
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 5, unk2: 3.0 }
  3. AsyncWait(6.0)
  4. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(9.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(13.0)
  9. ItemSetProperty { unk1: 3, unk2: 0.4 }
  10. AsyncWait(17.0)
  11. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

    1. Subroutine(0x24758)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(5.0)
    3. SlopeContourStand { leg_bone_parent: 2 }
    4. AsyncWait(6.0)
    5. Rumble { unk1: 13, unk2: 0 }
    6. AsyncWait(23.0)
    7. SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 4 }
    8. AsyncWait(33.0)
    9. SlopeContourStand { leg_bone_parent: 6 }